History of Animation


In the Beginning...
Edward Muybridge "Humans in Motion" stop motion photos - studied the
Dynamics of animal movement this way.

Zoetrope (series of sequential images in a revolving drum) when the drum is
Revolved the slits in the drum creates the illusion of motion and becomes first
Movie- similarly film creates this illusion by having one image then black then
Image then black again.

Thaumatrope (disk with one image on each side) twirl it and the two images
Superimpose on each other. Two frame animation.

French Brothers Augusta and Louis Lumpier
Technology for recording of sequential images on a flexible film base. (1895) most of the first films were French and released in America...

Norman McLaren - Canadian - organized the National Film Board of Canada.

Cell and Paper Animation Technique
By mid-1910s animation production in US already dominated by the techniques
Of cell and paper.

Cell animation was more popularized in America than in Europe because of
Assembly line Taylors that had taken America by storm. Cell Animation was
Most appropriate to the assembly-line style of manufacturing because it took a
Whole line of persons working on very specific and simple repetitive duties. On
The other hand, in Europe where the assembly-line style of work was not
Encouraged, clay animation and other forms of animation that required only a few
Individuals working on the set at a time were more popularized. Because the
Actual set could only afford a limited amount of individuals working at one time
Together and no more this style and other alternative forms of animation became
More widely accepted.

Disney - cell animation - draw each image one at a time using onion-skinning
Technique.
Early Disney where mechanical techniques still used. Arms literally extend not stretch...

 

 

Cell Animation Process
Traditional cell animation - drawings created one by one animators create the key frame and
Assistances create in-betweens; onion skinning process used to make easier the reference
Drawing of each additional image.

Synched Sound: Steamboat Willie - released November 18, 1928 - Disney


Disney created the first cartoon synchronized with sound entitled 'Steamboat
Willie'
At first Disney tried to reach a deal with RCA or Western Electric to record the
Soundtrack but were turned down. Instead Walt contracted with bootleg Powers
Interphone process and even with a disastrous first recording finally in a session
Recorded the soundtrack with a 15-piece band and his very own Mickey squeak

 

 

The Future of Animation

3d Animation

Toy Story - released November 22, 1995
On entrance of computers and 3d driven software... feature length films of high
Polish can be created virtually in 3d. Toy Story is considered to be a first
Animated feature ever generated completely on computers. Disney and Pixar
Partnered up to create this film.


Combination of 3d and 2d

Iron Giant - released 1999
Even if Iron Giant looks as if it were completely drawn the traditional way -
Cell by cell - the big giant robot is actually designed in 3d and output as a 2d
Image using Maya with the added help of proprietary software. One of the
Drawbacks of this method is the perfect and rigid quality of the line rendered out
Of a 3d package. The perfect line is what separated it from 2d techniques so the
Solution was to "simplifying the design somewhat and not having too many
Surface shading areas", says Brad Bird director of The Iron Giant. Secondly,
Brian Gardner created a program that caused line imperfections on the Giant
Randomly. They called it Wobble.
Most of the backgrounds although 2d in look were also 3d renderings. The
Backgrounds were stretched a bit so that it appeared as if you were going
Around something.

Fishing - released 1999 -Pacific Data Images

Use of non-realistic photo realistic rendering in 3d - water color effects
"Character Animation is all about what
The character is thinking...At times, he
Was getting lost. Is he happy or sad? So
We punched it up. Rather than having
Him just look up at the sky, we had him
Jump off the ground just a bit. That
Touch better communicates what he's
Thinking, what he's feeling. That's all I
Do all day long as a character animator move
3d models to look like they're
Thinking."

Dinosaur - released 2000

With each new step into the next generation of computer graphics comes new
And more believable CGI characters such as those found in Dinosaur. In
Dinosaur the creation and implementation of realistic digital hair on the lemurs is
Included.

 
 

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